Game Character Rigging with Houdini

Learn to create custom, game ready animation rigs in Houdini 17

Learn to create an animation ready zombie character rig with Houdini and bring your game to life (sort of!).

In this course you will learn:

  • The fundamentals of the role of the Technical Animator or Rigger
  • How to (node by node) create a game ready animation rig for Unity deployment
  • All about the essential concepts of rigging inside Houdini
  • How to create a range of reusable rigging tools using Python and Houdini Digital Assets
  • And so much more!

After completion you will have an animation ready zombie asset - and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.

Everything is covered by your expert author, Richard Banks. He takes you from zero to a fully rigged, skinned and animated asset, with a versatile user interface.

This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.


Technical Requirements

Houdini 16 or above.

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Your Instructor


Richard Banks
Richard Banks

Richard is a Lecturer in Games Design and Animation at UCLAN and an Independent Game Developer.

He's been an avid Houdini user since version 9 and loves sharing it's power and unique workflow with anyone who is interested!

He's passionate about game design and a big fan of Unity, Maya and Substance Designer.


Course Curriculum



Frequently Asked Questions


What if I am unhappy with the course?
If you are unsatisfied with your purchase, contact us in the first 14 days and we will give you a prompt and full refund.
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We started our company in 2008 with our first course for Excel 2007. Since that time, our company has published over 80 courses, with tens of thousands of satisfied customers in over 180 countries.

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