Game Character Rigging with Houdini
Learn to create custom, game ready animation rigs in Houdini 17
Learn to create an animation ready zombie character rig with Houdini and bring your game to life (sort of!).
In this course you will learn:
- The fundamentals of the role of the Technical Animator or Rigger
- How to (node by node) create a game ready animation rig for Unity deployment
- All about the essential concepts of rigging inside Houdini
- How to create a range of reusable rigging tools using Python and Houdini Digital Assets
- And so much more!
After completion you will have an animation ready zombie asset - and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.
Everything is covered by your expert author, Richard Banks. He takes you from zero to a fully rigged, skinned and animated asset, with a versatile user interface.
This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.
Technical Requirements
Houdini 16 or above.
14-Day Guarantee
We offer an unconditional, 14-day, full money-back guarantee, no questions asked. This is our way of ensuring you have complete confidence in your Stream Skill purchase. If you don’t learn, you don’t pay.
Why Trust Us?
Stream Skill is part of the Simon Sez IT family and has been in business 10+ years and taught over 400,000 students in that time. We’ve created over 90 software training courses, 5,000+ video tutorials, and we’ve helped thousands of people across around the world learn how to use new software.
Your Instructor
Richard is a Lecturer in Games Design and Animation at UCLAN and an Independent Game Developer.
He's been an avid Houdini user since version 9 and loves sharing it's power and unique workflow with anyone who is interested!
He's passionate about game design and a big fan of Unity, Maya and Substance Designer.
Course Curriculum
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StartCommon Nodes in Use (12:54)
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StartCommon Nodes in Use 02 (9:32)
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StartCommon Nodes in Use 03 (11:49)
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StartRigging Shelf (5:13)
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StartDigital Asset - Rig Pin Control (10:13)
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StartPython - FK Control Tool 01 (3:08)
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StartPython - FK Control Tool 02 (12:21)
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StartPython - FK Control Tool 03 (8:15)
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StartPython - FK Control Tool 04 (10:09)
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StartPython - FK Control Tool 05 (8:59)
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StartPython - End Null Tool 02 (8:54)
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StartPython - End Null Tool 01 (10:41)
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StartPython - End Null Tool 03 (9:57)
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StartDigital Asset - Rig Helper (4:12)
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StartDigital Asset - Rig Helper 02 (5:36)
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StartDigital Asset - Rig Helper 03 (5:35)
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StartDigital Asset - Rig Helper 04 (9:04)
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StartDigital Asset - Rig Helper 05 (6:04)
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StartDigital Asset - Rig Helper 06 (13:10)