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Game Character Rigging with Houdini
Introduction
Hello - Welcome to Game Character Rigging with Houdini (0:57)
The Role of the Rigger / Technical Animator (3:42)
Common Pitfalls and Frustrations (14:59)
Project Pre-Productions
Learning Outcomes (3:34)
Installing the Zombie character model and texture maps (10:58)
Riggers Tool Box
Common Nodes in Use (12:54)
Common Nodes in Use 02 (9:32)
Common Nodes in Use 03 (11:49)
Rigging Shelf (5:13)
Digital Asset - Rig Pin Control (10:13)
Python - FK Control Tool 01 (3:08)
Python - FK Control Tool 02 (12:21)
Python - FK Control Tool 03 (8:15)
Python - FK Control Tool 04 (10:09)
Python - FK Control Tool 05 (8:59)
Python - End Null Tool 02 (8:54)
Python - End Null Tool 01 (10:41)
Python - End Null Tool 03 (9:57)
Digital Asset - Rig Helper (4:12)
Digital Asset - Rig Helper 02 (5:36)
Digital Asset - Rig Helper 03 (5:35)
Digital Asset - Rig Helper 04 (9:04)
Digital Asset - Rig Helper 05 (6:04)
Digital Asset - Rig Helper 06 (13:10)
The Zombie Rig
Planning (2:53)
IK Legs (9:09)
IK Legs 02 (9:30)
FK Spine (8:16)
FK Spine 02 (8:24)
FK Arms (13:26)
FK Arms 02 (8:44)
FK Arms 03 (5:36)
FK Hands (12:28)
FK Hands 02 (11:10)
FK Hands 03 (9:30)
Head and Jaw (10:54)
Head and Jaw 02 (6:45)
Space Switching (8:25)
Space Switching 02 (5:02)
Organizing our Network View (4:25)
Finalizing the Zombie Digital Asset (6:18)
Finalizing the Zombie Digital Asset 02 (6:01)
Finalizing the Zombie Digital Asset 03 (4:28)
Capturing
Overview of Houdini's Bi-Harmonic capture system (6:01)
Manual weighting of points (10:54)
The Paint Skin Weights tool (6:49)
Test animation and finalizing (7:50)
Next Steps
Animation Workflow Tips in Houdini (12:49)
Exporting to Unity (8:33)
Python - End Null Tool 02
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