Game Asset Creation with Houdini - Procedural Buildings

3D Modelling in Houdini

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In this course on Game Design using Houdini we look at how to use a curve driven building creation tool in Houdini 16.5 to create buildings and deploy them into Unity using the powerful Houdini Engine!

In this course you will learn:

  • All about For-Each Loops
  • How to use Houdini VEX to manipulate attributes
  • How to deploy user driven parameters to ensure no two buildings look the same
  • About using procedurally generated UV coordinates to ensure your materials always look perfect
  • The best way to finalize your digital assets
  • How to deploy your assets into Unity using the Houdini Engine
  • And so much more!

In this course every step of the way is covered in brilliant detail, nothing is skipped. If you're looking to take your game development up a level and step into the awesome procedural modelling world - this is the course for you!


Technical Requirements

Houdini 16 or above.

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Stream Skill is part of the Simon Sez IT family and has been in business 10+ years and taught over 400,000 students in that time. We’ve created over 90 software training courses, 5,000+ video tutorials, and we’ve helped thousands of people across around the world learn how to use new software.


Your Instructor


Richard Banks
Richard Banks

Richard is a Lecturer in Games Design and Animation at UCLAN and an Independent Game Developer.

He's been an avid Houdini user since version 9 and loves sharing it's power and unique workflow with anyone who is interested!

He's passionate about game design and a big fan of Unity, Maya and Substance Designer.


Course Curriculum


  Finalizing the Digital Asset
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  Material Assignment using the Houdini Engine
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  Thanks You!
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