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Game Asset Creation with Houdini - Procedural Buildings
Introduction
Introduction - Hello and welcome to Season 2 (11:00)
Season 1 Recap (2:47)
Project Goals and Learning Outcomes (8:42)
Project Analysis
Modular Game Environments - Thinking Procedurally (10:59)
Common Nodes - an Introduction (21:07)
The Awesome Power of the Point (18:55)
Digital Asset - SuperSweep (21:41)
Modelling - The Building System
The Building System - Part 1 (14:11)
The Building System - Part 2 (21:57)
The Building System - Part 3 (15:35)
Modelling - The Railing System
The Roof System - Part 1 (11:27)
The Railing System - Part 1 (27:14)
The Railing System - Part 2 (13:46)
The Railing System - Part 3 (14:38)
The Railing System - Part 4 (8:20)
Modelling - The Roof Prop System
The eRoof Prop System - Part 1 (13:26)
The eRoof Prop System - Part 2 (17:00)
The Roof Prop System - Part 3 (17:53)
The eRoof Prop System - Part 4 (5:12)
The eRoof Prop System - Assets
Modelling - The Window System
The Window System - Part 1 (9:54)
The Window System - Part 2 (6:55)
The Window System - Part 3 (10:12)
The Window System - Part 4 (10:31)
The Window System - Part 5 (8:50)
The Window System - Part 6 (20:27)
The Window System - Part 7 (16:45)
Finalizing the Digital Asset
Finalizing the Digital Asset (12:27)
Deploying the Digital Asset using the Houdini Engine
Houdini and the Houdini Engine for Unity (8:57)
Importing our Asset into Unity (13:21)
Procedural Collision Meshes (6:58)
Material Assignment using the Houdini Engine
Materials - Part 1 (10:11)
Materials - Part 2 (19:55)
Materials - Part 3 (10:08)
Thanks You!
Thank You! (1:48)
Project Goals and Learning Outcomes
Complete and Continue